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Making an ECS WebAssembly Game with Rust and Bevy
Why Rust for games specifically? To follow-up on my previous write-up wherein I describe the rationale for learning Rust, I decided to tackle the learning experience through writing a game.
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Recently, I decided to take some time to learn the Rust programming language. In my day-to-day job as a machine learning engineer working in bio-tech, largely using Python, I’ve started to notice the limitations and faults of using weakly-typed poor performance languages for production.
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